MISSION 6: QUESTIONS FOR A CRAB

1. Talk to G and tell him to start the crab’s interogation.
2. The machine will blow up and the crab will escape. First look at the Thingy-Majig 3000. It now tries to make a castle out of playing cards. Then follow the crab.
3. When it escapes up the mountain, jump of the edge and you will roll down the ide of the mountain.
4. You will arrive in the Wilderness. Keep going right until you see a log next to a bush.
5. Zoom in on the log and cut the rope attatching the O’berries to the tree with the scissors in the Spy Phone.
6. Then go more to the right and zoom in on the stump. Give an O’berry to the black puffle. He’s back! He will now follow you everywhere.
7. Keep going right until you see the cave that you stayed in, in Mission 6. Go to the cave. The crab will go in through the pet flap.
8. You can’t get through the door, so put an O’berry in the pet flap and the puffle will go in and open the door.
9. Oh no! You have been trapped. You are in a cage looking out on a strange cave.
10. A polar bear will appear and steal your Spy Phone.
11. Talk to him and he will start to show you his never ending life story.
12. It turns out he is called Herbet P. Bear and he is from the South Pole. He wanted to go somewhere hot, so he decided to get on an iceberg and float away. However, he got near Club Penguin and his iceberg tipped. He couldn’t swim, but a crab called Klutzy rescued him. He now plans to burn the Ski Lodge and make a huge bonfire to keep him warm.
13. Anyway, Herbet leaves with the chopping machine, but stil you need to get out of the cage. Look around for the cage lift.
14. Put an O’berry on the brown leaver and the black puffle will jump on it. Lots of water will be released and go into the drain.
15. Put another O’berry on the end of the gutter. The black puffle will jump on it and weigh it down.
16. Now put an O’berry on the platform and the puffle will go on it. The cage is now lifted.
17. Before you leave, you need to get four things. They are hot sauce, the blueprints for the Electro-Magnet 3000, a rope and a pitch fork.
18. Put the pitchfork and the rope together to make a climbing device. Leave the cave.
19. An avalanche is caused. How will you get out?
20. Put the hot sauce and an O’berry together to make a burning O’berry.
21. Get the puffle to eat the burning O’berry and he will burn a whole through all the snow blocking the door.
22. Go to the right, then go to the tree stump, go to the left, go to the log, go to the left and zoom in on the black cliff.
23. Get closer to the cliff, then zoom in on it again. Put the climbing device on the cliff and climb up.
24. Go to the Ski Lodge and see if Herbet is there. He will be in the fishing yard. He wants brain food.
25. Go back to the Ski Village and look around until you see the Dock.
26. Zoom in on the Dock. Look around until you see the Town. Zoom in on it.
27. Look around until you see the Snow Forts. Zoom in on them.
28. Look around until you see the Plaza. Then go in the Pizza Parlour.
29. Ask the penguin at the till for a seaweed pizza.
30. Return to the Ski Lodge. Give the pizza to Herbert.
31. Then pull a lever on the machine and wait for Herbet to start working on it again.
32. The machine now goes in the other direction, so the Polar Bear and Klutzy get thrown backwards.
33. G will arrive and give you your rewards.

*Source: Big Bella (Trainee Moderator)

1 comments:

Anonymous said...

it's not a pitchfork it's a grappling hook