MIGRATOR GAMES: ANSWER KEYS
Match the numbered parts of the ship to the terms on the right.
Tell where each part should go.
How well did you do? Tell me HERE! ;-)
Play 'til You Drop! ^.^
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49. Wreath (Ski Lodge Attic)
50. Snow Shovel (Boiler Room)
51. Sombrero (
52. Rowboat (Lighthouse)
53. Anchor (Cove)
54. Golden Ship Wheel (Beat Aqua Grabber)
55. Aqua Grabber (Cave)
56. Book (Boiler Room)
57. Crayon (Mine Shack)
58. Golden Pyramid (Book Room)
59. Treasure Chest (Ski Village)
60. Rockhopper's Key (Rockhopper's Journal in The Book Room)
61. Goblet (Coffee Shop)
62. Anvil (Boiler)
63. Ice Cream Cone (Forest)
64. Basketball (Pizza Parlor)
65. Firework Rocket (Cove)
66. Treble Clef (Cave/Pool)
67. Vinyl Record (Dance Club)
68. Dodgeball (Stage)
69. 150th Newspaper (Boiler Room)
70. coming on September 12 2008
29. Box (Dock)
30. Microphone (Beacon)
31. Ruby (
32. Tulip (Sport Shop)
33. Starfish (Mine)
34. Surf Board (Beacon)
35. Picnic Basket (Ski Lodge)
36. Water Drop (Dance Lounge)
37. Cart Surfer (Pizza Parlor)
38. Butterfly (
39. Tent (Mine Shack)
40. Base Ball (Boiler Room)
41. Jelly Fish (Ski Lodge)
42. Circus Tent (Plaza at Fall Fair)
43. Paddle Ball (Snow Forts)
44. Hair Brush (Pet Shop)
45. Spider (Cave)
46. UFO (Dance Lounge)
47. Needle (Cove)
48. Holly (Coffee Shop)
Collect 'til You Drop! ^.^
2. Music Note (Pizza Parlor)
5. Balloon (Dock)
6. Lantern (Night Club)
12. Soccer Ball (Gift Shop)
7. Beach Ball (Ski Lodge Attic)
8. Sun (Book Room)
9. Horse Shoe (Mine Shack)
10. Astro Barrier Ship (Snow Forts)
11. Hockey Stick (
13. Pencil (Book Room)
14. Light House (Plaza)
15. Telescope (Mountain)
16. Pirate Flag (Pet Shop)
17. Pumpkin (Dock)
18. Jet Pack (Beach)
19. Life Ring (Lighthouse)
20.
21. Christmas Tree (Club Penguin Times)
22. Candy Cane (Night Club)
23. Apple (Pizza Parlor)
24. Cactus (Coffee Shop)
Collect 'til You Drop! ^.^
*Sources: Lady Maryann of Club Penguin Crazy for Images and Big SB for the Locations1.Talk to G.
2.He asks you to fix the problem with his machine.
Click the machine, then bring out your spy phone.
Use the comb, to comb the puffle hair.
3.G will give you the white fur, put the white fur into the machine.
The first scan doesn't pick up anything, so it does a secondary scan.
It finds hot chocolate, hot sauce, and jet pack fuel.
4.Go to the Pizza Parlor, ask what happend and if you can help.
Also ask if you can have one of the hot sauce's and chocolate's.
5.Go to the Coffee Shop, ask the penguin about the monster.
He shows you a "rough" drawing of the "monster"
Ask him for some hot chocolate, he tells you that the machine is broken.
Tell him you'll fix it.
Click the machine, then move the mug below hot chocolate.
Pour the chocolate into the top of the machine.
Grab the spy phone and twist the milk knob on with the wrench.
Then press the button for hot chocolate and grab the mug.
6.Go back to the HQ into the invention room, then grab the AC 1000.
Go to the lighthouse beacon, then use the fan on the floating fuel.
Cut down the fuel with the scissors on the spy phone.
7.Go back to the HQ and pour the three things into the goggles, then grab them.
Put on the goggles, then go to the ski lodge, you see footprints, then go into the fishing room.
8.Go to the lighthouse, grab the net and the rope.
Then go to the ski lodge, grab the candle near the door.
Then put the net and rope together and tie it to the tree in the fishing area and put the candle on it.
9.The crab comes and gets trapped, pick it up, then grab the fur left on the ground.
Give the crab to G and put the fur in the machine, it matches a polar bear.
Talk to G again then Mission Over.
10.You then get a medal, and a box of pizza.
To get the Box of Pizza do the following:
1.The pizza guy asks if you can take the pizza to the penguin fishing
2.Go to the ski lodge and through the fishing door, give him the pizza.
*Source: Big Bella (Trainee Moderator)
1. Talk to G.
2. Go to the gadget room after he unlocks it for you.
3. Pick up the life preserver.
4. Go to the ski village.
5. Pick up the fur in next to the crying penguin.
6. Pick up the Fishing pole in the Lodge.
7. Get the rope from the boat in the lighthouse.
8. Combine the life preserver, rope and fishing pole.
9. Go to the mountain.
10. Click on Ridge Run.
11. There are three paths you click on one, it leads to another and so on (The order is random).
12. Throw the Life preserver down the cliff.
13. Rescue the first three penguins.
14. Drop all the penguin next to the rock.
15. The rock will fall and push the last penguin higher.
16. Grab all the penguins and rescue the last one.
17. Talk to G.
MISSION #4
MURDER IN CLUB PENGUIN
Bambadee, the security guard, drew his gun, took a deep breath, and headed down a shadowy corridor full of plastic cobwebs, fake blood, and recorded screams. It was Bambadee's worst nightmare, a real-life killer on the loose in Club Penguin. At least one person was dead, and behind any one of these doors might lie another victim -- or worse, the killer -- waiting for another victim.
Someone, somewhere turned off the sound system and switched on the emergency lights. Bambadee tried the door on the left. Locked. Then the one on the right. Unlocked. He pushed it open two inches, until it hit something, something that moaned. Bambadee looked down and saw more blood. Real blood.
An hour later and the police had pieced together the basics. A total of two attacks and one murder. Rockhopper, a resident/employee, had been killed by an ax; definitely not one of the prop axes, but a real weapon. Aunt Arctic had been luckier. She, too, was bleeding from an ax attack. But when Bambadee found her, barely conscious behind the door, she was still alive.
"It could've been worse," Inspector Crazy told his captain. "There were just a few employees in Club Penguin. The attacker wasn't seen coming into the island -- or leaving, for that matter. But he was seen." Inspector Crazy checked his notepad. "Medium height, in a ghost costumeblood and a full-head rubber mask. We found the costume, the mask, and the ax not far from the second attack scene. The lab matched the blood samples. Rockhopper's blood and Aunt Arctic's ."
"Attacker not seen entering or leaving." The captain had a way of honing in on the essentials. "That's strange, given the limited access in that kind of attraction."
"Yes, sir. I'll interview the second victim, then talk to the others."
Aunt Arctic sat up in her hospital bed and spoke with effort. "We were just opening up. Rockhopper and
"I don't know why I ran into the dungeon room. There's no other exit. This maniac pushed open the door and started swinging. I fell to the floor, then I must've passed out. I guess he thought I was dead, 'cause the next thing I know, the security guard was waking me up. Was anyone else hurt?"
Aunt Arctic hadn't yet been told about her boyfriend Rockhopper's death.
Billybob seemed more concerned about Aunt Arctic than about the death of his best friend Rockhopper. "She's going to be all right," Inspector Crazy assured him. "Just some cuts and bruises. You saw the attack on Rockhopper?"
"Part of it," said Billybob. "I was changing into my ghoul costume when I heard something. I went into the next room and there was Rockhopper, fighting off this guy in one of our ghost costumes and an old mask. The guy was swinging this ax, and Rockhopper was trying to grab the ax and swing back. I tried to jump in, but the guy got in one last swing, then ran off down the hall. I shouted out a warning to the others, then went to help Rockhopper. He was bleeding so much."
Inspector Crazy nodded, then changed subjects. "I hear Aunt Arctic and Rockhopper were engaged."
"Engaged? She wishes."
This was the third different story that Inspector Crazy had heard. According to Aunt Arctic, they were happy, and Rockhopper had already proposed. According to Billybob, Aunt Arctic cried on his shoulder all the time. She was sick of Rockhopper and ready to leave. And now
Inspector Crazy caught up with Aunt Arctic's father Screenhog at Club Penguin. A curious throng stood by the police barricades in front of the boardwalk attraction. "Thank God Aunt Arctic's okay." Then he chuckled. "I can't figure out if this will be good for business or bad."
"Are you the sole owner?" Inspector Crazy asked.
"Me and Aunt Arctic," said the sad-eyed, middle-aged man. "Aunt Arctic has an inheritance from her grandparents. I'm the trustee until she turns 30 or gets married. A chunk of her money went into Club Penguin. It's a good investment for her."
"Did you see or hear anything this morning? Anything at all?"
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